Major Group Heal Ур. 5

Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 1170.

Потребляет 471 MP , Spirit Ore, 4 шт.
Время перезарядки 19 сек.
Можно использовать на олимпиаде? Да
Трейт trait_none
Доступно для Епископ Ур. 74
Major Group Heal Ур. 1 Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 902.
Major Group Heal Ур. 2 Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 979.
Major Group Heal Ур. 3 Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 1050.
Major Group Heal Ур. 4 Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 1115.
Major Group Heal Ур. 5 [selected] Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 1170.
Major Group Heal +1 Power Maximizes the skill's power. The power is increased.
Major Group Heal +2 Power The power is increased.
Major Group Heal +3 Power The power is increased.
Major Group Heal +4 Power The power is increased.
Major Group Heal +5 Power The power is increased.
Major Group Heal +6 Power The power is increased.
Major Group Heal +7 Power The power is increased.
Major Group Heal +8 Power The power is increased.
Major Group Heal +9 Power The power is increased.
Major Group Heal +10 Power The power is increased.
Major Group Heal +11 Power The power is increased.
Major Group Heal +12 Power The power is increased.
Major Group Heal +13 Power The power is increased.
Major Group Heal +14 Power The power is increased.
Major Group Heal +15 Power The power is increased.
Major Group Heal +16 Power The power is increased.
Major Group Heal +17 Power The power is increased.
Major Group Heal +18 Power The power is increased.
Major Group Heal +19 Power The power is increased.
Major Group Heal +20 Power The power is increased.
Major Group Heal +21 Power The power is increased.
Major Group Heal +22 Power The power is increased.
Major Group Heal +23 Power The power is increased.
Major Group Heal +24 Power The power is increased.
Major Group Heal +25 Power The power is increased.
Major Group Heal +26 Power The power is increased.
Major Group Heal +27 Power The power is increased.
Major Group Heal +28 Power The power is increased.
Major Group Heal +29 Power The power is increased.
Major Group Heal +30 Power The power is increased.
Major Group Heal +1 Cost Maximizes the skill's efficiency. MP consumption is decreased.
Major Group Heal +2 Cost MP consumption is decreased.
Major Group Heal +3 Cost MP consumption is decreased.
Major Group Heal +4 Cost MP consumption is decreased.
Major Group Heal +5 Cost MP consumption is decreased.
Major Group Heal +6 Cost MP consumption is decreased.
Major Group Heal +7 Cost MP consumption is decreased.
Major Group Heal +8 Cost MP consumption is decreased.
Major Group Heal +9 Cost MP consumption is decreased.
Major Group Heal +10 Cost MP consumption is decreased.
Major Group Heal +11 Cost MP consumption is decreased.
Major Group Heal +12 Cost MP consumption is decreased.
Major Group Heal +13 Cost MP consumption is decreased.
Major Group Heal +14 Cost MP consumption is decreased.
Major Group Heal +15 Cost MP consumption is decreased.
Major Group Heal +16 Cost MP consumption is decreased.
Major Group Heal +17 Cost MP consumption is decreased.
Major Group Heal +18 Cost MP consumption is decreased.
Major Group Heal +19 Cost MP consumption is decreased.
Major Group Heal +20 Cost MP consumption is decreased.
Major Group Heal +21 Cost MP consumption is decreased.
Major Group Heal +22 Cost MP consumption is decreased.
Major Group Heal +23 Cost MP consumption is decreased.
Major Group Heal +24 Cost MP consumption is decreased.
Major Group Heal +25 Cost MP consumption is decreased.
Major Group Heal +26 Cost MP consumption is decreased.
Major Group Heal +27 Cost MP consumption is decreased.
Major Group Heal +28 Cost MP consumption is decreased.
Major Group Heal +29 Cost MP consumption is decreased.
Major Group Heal +30 Cost MP consumption is decreased.