Increases Critical Damage by 17.5% and Critical Chance by 50% for 1 hour.
Additionally increases MP consumption when dancing while song/dance is in effect.
Consumes | 120 MP |
Cooldown | 0 seconds |
Can be used on Olympiad? | Yes |
Club Rhythm of Critical Lv. 1 [selected] |
Increases Critical Damage by 17.5% and Critical Chance by 50% for 1 hour. Additionally increases MP consumption when dancing while song/dance is in effect. |