1: The Test Begins
To qualify to become a Soul Breaker, visit Hierarch Kekropus.
2: Go to Casca
Visit Vice Hierarch Casca to test your qualifications.
3: Return to Casca
Casca tells you he is busy and asks you to return later.
4: The Mission Begins
Vice Hierarch Casca says that there is a suspicious man who walks around the Guild and inspects the cargo that comes from Gludin Village. Investigate him and get the cargo. Let's go to Grand Master Holst in the Town of Dion.
5: A Suspicious Man
A suspicious man did appear in Dion, but he has since left. Talk with Grand Master Holst again.
6: Let's meet Guards.
Holst claims that he has seen a strange man fleeing to the northwest. Find the guards stationed in the northwest and question them.
7: Meet the Captain
It seems the man did not escape along the northwestern route after all. Find Captain Lucas, who is stationed at the South Gate.
8: Meet the North Guards
According to the Captain, the man did not pass through the Southern Gate. Go find the North Guards.
9: To Giran Castle Town
The man has already passed through Northern Gate towards Giran. Go to Giran Castle Town to obtain information from the North Gate Guards, Zerome or Vesa.
10: Into Giran Castle Town
You confirm that the man is in Giran Castle. Visit the Kamael Guild Grand Master in Giran Castle Town.
11: To Giran Harbor
He has already gone to Giran Harbor with freight information. Pursue him immediately; you may have just enough time to catch him before the freight arrives at the harbor.
12: In Search of Freights
The freight ship was wrecked by wind and waves! Recovery of its cargo is underway. Go to Devil's Isle, where the shipwreck occurred.
13: Mission Accomplished
The freight has been recovered. Katenar tells you to take his letter to Hierarch Casca. Visit Vice Hierarch Casca to report your progress.
14: Go to Kekropus
Vice Hierarch Casca congratulates you on completing the job without any difficulties. He says that you have sufficiently proven your ability. Go to Kekropus.
15: Obtain the Heart of Wyrm
As the final test, Kekropus asks you to use your magic powers to bring him 10 Wyrm Hearts.
Monster to Hunt: Wyrm
16: Return to Kekropus
All 10 Wyrm Hearts have been acquired. Return to Kekropus.
17: Go to Vitus
You have passed the test of Kekropus. Go to Vitus and notify him that you have proved your worth.