The subclass system gained a second breath on Masterwork servers. Now you do not need to take the "right" subclass - players can choose an additional class without restrictions and get from it any required skill. Also removed restrictions:
Only the simplified version of the quest is needed Fate's whisper. The quest is available to characters of level 52 and above. Due to the lower level of the quest, you will have to face new bosses located near the Tower of Insolence. For more information about the quest, see Quest Fate's whisper (subclass)
Stage server development adds some features to the subclass system:
Pay attention!
Any subclass can be made a basic class. Read more about the class change in the article
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The subclass change is available anywhere in the peace zone, no more need to look for a master of the desired guild.
Weight limit of inventory no longer affects the possibility ofchanging subclass. To select a subclass or return to
the main class, open the character menu (T) and click one of the three subclass cards at the top of the menu.
The usual universal passive skills (certification) from the subclass were redesigned and expanded. New skills are added to the game, which do not depend on the type of subclass selected. Each of the three subclasses gets:
Every 5 levels for each subclass you'll get Certificate - Emergent ability. Learn the skills you can only beeing on the main class from NPC Avant-Garde on the second floor of the Ivory Tower. Effect from the skills is working on the main class and on the subclasses.
There are 7 passive skills by 3 levels for each:
Skills | Bonus | 1 skill level | 2 skill level | 3 skill level |
---|---|---|---|---|
Sub-Class Ability - Physical attack | Increases Phys. Attack | +18 | +36 | +63 |
Sub-Class Ability - Magical attack | Increases Mag. Attack | +12 | +24 | +42 |
Sub-Class Ability - Physical defence | Increases Phys. Defence, depends on the armor's type |
Heavy +18 Light +13 Robe +9 |
Heavy +36 Light +26 Robe +18 |
Heavy +63 Light +46 Robe +32 |
Sub-Class Ability - Magical defence | Increases Mag. Defence | +15 | +30 | +53 |
Sub-Class Ability - Casting speed | Increases Casting speed (Cast) | +8 | +16 | +28 |
Sub-Class Ability - Physical critical rate | Increases Physical critical rate | +7 | +14 | +25 |
Sub-Class Ability - Movement speed | Increases Movement speed | +1 | +2 | +4 |
On the level 75 each subclass gets Certificate - Master Ability — book that helps to learn special abilities without any subclass restrictions. List of the skills that can be learnt:
Skill | Bonus |
---|---|
Sub-Class Ability - Boost HP | Increases Max HP by 295 |
Sub-Class Ability - Boost MP | Increases Max MP by 148 |
Sub-Class Ability - Boost HP/MP | Increases Max HP by 147 and Max MP by 74 |
Sub-Class Ability - Evasion | Increase Evasion by 4 |
Sub-Class Ability - Long Shot | Increases bow range by 100 and crossbow range by 50. |
Sub-Class Ability - Mana Gain | Increases the recovery rate of MP. |
Sub-Class Ability - Mana Recovery | Increases MP regeneration by 10% |
Sub-Class Ability - Prayer | The effect of receiving HP recovery magic increases by 6% |
Sub-Class Ability - Resist Trait | Increases the resistance to Paralysis/Hold/Sleep/shock/buff cancel attack by 5% |
Sub-Class Ability - Haste | Has a 2% chance to increase Atk. Spd. by 32% while attacking (melee and range attacks). Excludes damage caused by a skill |
Sub-Class Ability - Defense | Has 2% chance to increase P. Def./M. Def by 24% for 15 seconds, while being attacked. Works simultaneously with the chance effect from Sub-Class Ability – Barrier |
Sub-Class Ability - Critical Chance | Has 2% chance to increase Critical Rate by 32% while attacking |
Sub-Class Ability - Mana Steal | Has a chance to recover MP while attacking |
Sub-Class Ability - Barrier | Has 2% chance to grant invincibility for 5 seconds while being attacked (analogue of skill Celestial shield ). Works simultaneously with the chance effect from Sub-Class Ability – Defense Celestial shield |
Sub-Class Ability - Boost CP | Max. CP is increased by 738 |
Sub-Class Ability - Anti-magic | The probability of resisting magic damage is increased by 5% |
Sub-Class Ability - Divine Protection | Resistance to darkness/divinity attribute attacks is increased by 5 |
Sub-Class Ability - Resist Critical | Received Critical Damage is decreased by 5% |
Sub-Class Ability - Resist Attribute | Increases the resistance to elemental attacks by 5 |
Sub-Class Ability - Heal | Has a chance to recover HP (+150) while being attacked |
Sub-Class Ability - Spirit | ШHas 2% chance to channel the soul of an ancient spirit when being attacked: For 15 seconds insreases Physical and Magic Atk. Spd and damage by 8% |
On the level 80 each subclass gets Sertificate - Transform Ability, allows to learn Divine Transformation that doesn't depend on the subclass choice. For the transformation learning you don't need the quest on it.
Transforms you into a Divine Warrior. Recovery time - 4 hours
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
40 | 30 | 43 | 21 | 11 | 25 |
Divine Warrior: Assault attack — Poisons an enemy with an unexpected poison attack. Power 1689
Divine Warrior: Cross slash — Attacks an enemy with 2904 Power added to P. Atk. Over-hit. Critical
Divine Warrior: Sonic blaster — Hurls Sword Energy to attack an enemy with 2323 Power added to P. Atk. Over-hit. Critical. (Analogue of skill Sonic Blaster)
Divine Warrior: Transfixion of Earth — Cuts with a downward blow to attack nearby enemies with 2323 Power added to P. Atk. Ignores Shield Defense. Over-hit.
Divine Warrior: War cry — Increases P. Atk. by 25% for 1 minute (Analogue of skill War Cry)
Sacrifice warrior — Sacrifices oneself to increase P. Atk. of all party members by 20% for 30 seconds. Available only when HP is under 30% (Analogue of skill Party War Cry)
Transforms you into a Divine Knight. Recovery time - 4 hours
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
40 | 30 | 43 | 21 | 11 | 25 |
Divine Knight: Brandish — Attacks the enemies in front by flourishing an ax. Over-hit is possible. Power 2322
Divine Knight: Explosion Attack — Detonates the floor by striking it hard. Power 1900
Divine Knight: Knight Hate — Provokes an enemy to attack with 6752 Power (Analogue of skill Hate)
Divine Knight: Hate Aura — Provokes nearby enemies to attack by 6752 Power (Analogue of skill Hate Aura)
Divine Knight: Stun Attack — Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit is possible. Power 1162
Divine Knight: Thunder Storm — Inflicts shock and damage to the enemies nearby at the same time. Instantly makes nearby enemies shocked. Ignores Shield Defense. Over-hit is possible. Power 775 (Analogue of skill AoE Stun)
Divine Knight: Ultimate Defense — Instantly and drastically increases resistance to P. Def./M. Def., buff cancel attacks. The player cannot move while the effect lasts
Sacrifice Knight — Increases P. Def. of the party members by sacrificing yourself. Available only when HP is under 30 percent (Analogue of skill Party Ultimate Defense)
Transforms you into a Divine Rogue. Recovery time - 4 hours
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
40 | 30 | 43 | 21 | 11 | 25 |
Divine Rogue: Stun Shot — Shoots arrows that inflict both damage and shock to an enemy in order to cancel target state. Momentarily stuns target. Over-hit is possible. Power 2323
Divine Rogue: Double Shot — Shoots 2 arrows continuously. Critical hit is possible. Over-hit is possible. Power 6195 (Analogue of skill Lethal shot)
Divine Rogue: Bleed Attack — Causes injury by deadly attacks. Instantly causes the enemies to bleed. Over-hit is possible. Power 1549
Divine Rogue: Deadly Blow — Attaks the target's vital points. CP Siphon. Over-hit. Power 6969 (Analogue of skill Lethal Strike)
Divine Rogue: Agility — Temporarily increase Evasion by 4
Divine Rogue: Piercing Attack — Attacks all enemies, even the enemies behind you, with a strong thrust. Over-hit is possible. Power 2111
Sacrifice Rogue — Increase party member's Evasion by sacrificing yourself. Available only when HP is under 30 percent (Analogue of skill Party Ultimate Evasion)
Transforms you into a Divine Wizard. Recovery time - 4 hours
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
22 | 21 | 27 | 41 | 20 | 39 |
Divine Wizard: Divine Flare — Attacks a contacted target with non-attribute attack. Temporarily decreases your M. Atk. during PvP. Power 102 (Analogue of skill Aura Flare)
Divine Wizard: Divine Strike — Unleashes holy attack. Over-hit is possible. Power 128
Divine Wizard: Divine Curtain — Attack a large number of enemies with divine rainstorm. Power 64
Divine Wizard: Divine Cloud — Instantly bring divine clouds making nearby enemies Sleep. Decrease probability of additional Sleep state while effects last
Divine Wizard: Surrender to Divine — Instantly decrease resistance to Divinity, and increase resistance to Darkness
Sacrifice Wizard — Increase party member's M. Atk. by sacrificing yourself. Usable only when MP is under 10 percent
Transforms you into a Divine Summoner. Recovery time - 4 hours
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
22 | 21 | 27 | 41 | 20 | 39 |
Divine Summoner: Summon Divine Beast — Summons the divine beast. Consumes 2 Crystals: A grade - when summoning, and consumes additional 1 Crystal - A grade per hour
Divine Summoner: Transfer Pain — Transfers some of the player's damage to the summoner. Consumes MP continuously. (Analogue of skill Transfer Pain)
Divine Summoner: Final servitor — Temporarily causes the summoner to be possessed with the spirit of an ancient hero. Consumes 20 Spirit Ore (Analogue of skill CoV for pet)
Divine Summoner: Servitor Heal — Restores the servitor's HP by 991 power
Sacrifice Summoner — Increase the party member's critical abilities by sacrificing yourself. Usable only when MP is under 10 percent
Divine Beast Bite — Bite ferociously with sharp teeth. Power 916
Divine Beast Stun Attack — Stun and damage enemy. Over-hit is available. Power 704
Divine Beast Fire Breath — Attack an enemy by breathing fire. Power 875
Divine Beast Roar — Dominate nearby enemies with a mighty roar. Enemy P. Atk. is reduced by 23%
Transforms you into a Divine Healer. Recovery time - 4 hours
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
22 | 21 | 27 | 41 | 20 | 39 |
Divine Healer: Major Heal — Restores HP by 946 power (Analogue of skill Greater Heal)
Divine Healer: Battle Heal — Restores HP by 826 power (Analogue of skill Greater Battle Heal)
Divine Healer: Group Heal — Restores HP of a party member by 400 power and causes 27 HP recovery every second for 15 seconds
Divine Healer: Clans — Cancel all the debuffs of the target (Analogue of skill Cleanse)
Divine Healer: Resurrection — Resurrects a corpse. Restores the experience value about 70 percent additionally
Sacrifice Healer — Regenerate party member's HP and MP by sacrificing yourself. Usable only when MP is under 10 percent
Transforms you into a Divine Enchanter. Recovery time - 4 hours
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
22 | 21 | 27 | 41 | 20 | 39 |
Divine Enchanter: Water Spirit — For 2 minutes, receives help from a great spirit to increase the chance of prominent damage occurring through the target's magic damage by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. Consumes 10 Spirit Ore. (Analogue of skill Prophecy of Water)
Divine Enchanter: Fire Spirit — For 2 minutes, receives help from a great spirit to increase the target's Max MP by 20%, HP Recovery Bonus by 20%, the chance of prominent damage occurring through magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore (Analogue of skill Prophecy of Fire)
Divine Enchanter: Wind Spirit — For 2 minutes, receives help from a great spirit to increase the target's Max HP by 20%, rate of critical attack by 20%, rate of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buff by 10%. Decreases Speed by 20%. Bestows the ability to recover as HP 5% of the standard melee damage inflicted on an enemy. Consumes 10 Spirit Ore (Analogue of skill Prophecy of Wind)
Divine Enchanter: Hero Spirit — For 2 minutes, receives help from a great spirit to increase the target's Max MP by 20%, the chance of prominent damage occurring through magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore (Analogue of skill Chant of Victory)
Divine Enchanter: Mass Binding — Instantly apply Hold to surrounding enemies. Additional Hold is not available while effects last (Analogue of skill AoE Root)
Sacrifice Enchanter — Increase all the party member's abilities by sacrificing yourself. Usable only when MP is under 10 percent (Increases all stats by 10%)