Vitality System was implemented in the Gracia Part 1 and is designed to facilitate character exping. Vitality points give you extra experience while hunting monsters.
Added fourth bar in character status window, in addition to CP, HP and MP - indicator VP (Vitality Point).
Vitality System allows you to gain more experience and SP for killing monster.
— They are accumulating when the character is out of the game, in the peace zone and while hunting raid bosses.
When a certain amount of points accumulates, the level of Vitality increases
— Points are used only while regular monsters hunting
Masterwork Project recycles Vitality to equalize opportunities for All Players. Vitality Experience Bonus slightly reduced - this equalizes the gap in experience speed between players who use Vitality recovery items and those who play without donations. For the same reason we have abandoned the Nevit's system.
Basic game | Of server Masterwork | |
---|---|---|
Level 1 | 150% geted exp and SP | 125% geted exp |
Level 2 | 200% geted exp and SP | 150% geted exp |
Level 3 | 250% geted exp and SP | 175% geted exp |
Level 4 | 300% geted exp and SP | 200% geted exp |
Pay attention!
From Vitality increases only the experience value obtained when killing monsters. Experience for killing RB and passing quests Vitality doesn't affect.
How does it work on Masterwork?
• Basic rate exp х1 (100%)
• Rune Exp Bonus +50% to basic exp
• Max bonus from Vitality +100% to basic exp
The total amount of all bonuses gives the player 100% + 100% + 50% = 250% = rate х2,5
In the early stages of servers development Rune Exp is available only for Ivory Coin , that you can get while fullfilling daily quests of Masterwork Club. This allows players to gain a bonus to experience without donation. For more information about daily quests and the Club, see the article Club Masterwork.
Based on this mathematics, it is clear that the difference in experience with and without Vitality bonuses isn't as significant as with the basic Vitality settings and the Nevit system. We are confident that our Vitality System is more equitable for all types of players, and allows each player to spend time in the game with maximum benefit.
When you kill monsters, you spend Vitality points and gain additional experience. The more experience you get for killing a monster, the more Vitality points you spend.
Pay attention!
Vitality Bonus doesn't affect the experience gained for killing a raid boss or completing a quest
Vitality Consumed for Killing Monster = ( Experience / Level 2 ) * 100 / 9 ,where:
Experience - Basic experience value for killing a monster
Level - Monster's Level
Example of count:
Hot Springs Nepenthes
Level — 75 lvl
Exp for killing — 23 272 exp
( 23 272 / 75*75 ) * 100 / 9 = 46 Vitality points consumed while killing monster
Pay attention!
At different stages of the Server development, the character levels may differ from x1 for certain intervals.
Vitality Points calculation formula uses base experience for killing a monster based on rate for character level.
Vitality points are restored passively, in gaming, when using special items or potions (herbs).
Full recovery of Vitality Points from Zero totally takes 83h 20m (3 days 11 hours 20 minutes) offline.
On Masterwork servers, a full power recovery will take 55h 33m (2 days 7 hours 33 minutes) regardless to your time in the game.
Online - 1 point is restored every minute in a peaceful zone (6 points on Masterwork servers)
Offline - every minute 4 points are restored in the battle zone or 6 points in the peace zone
Max Vitality points - 20 000 points
Level 0 → 1 | 240 points | Restores for 1 hour offline |
Level 1 → 2 | 1560 points | Restores for 6h 30m offline |
Level 2 → 3 | 12 800 points | Restores for 53h 20m offline |
Level 3 → 4 | 3 600 points | Restores for 15 hours offline |
Level 4 → Max | 1800 points | Restores for 7h 30m offline |
Making next gaming actions, you gain additional Vitality Points:
When developing the Premium Account system our team tried to pay attention to the features of the game of different types of players. Given the nuances of the pumping, we’ve established a bonus to experience on the Vitality system. This reduced the experience speed gap between players with and without a Premium Account.
Active Premium Account "freezes" Vitality at the first level, not allowing it to go down - this gives a steady increase in the experience gained by 25%. Bonus does not work on experience for killing raid bosses, but is added with bonus Vitality Rune .
For more information about Premium Account features, see the article Premium Account and VIP Status
Pay attention!
Re-use time of all Vitality recovery items and skills varies depending on the server stage.
At the start of Masterwork 2022 (1st stage) the time is standard, while for Masterwork Eternal (6th stage) the time before re-use is reduced by 2 times
Vitality Rune
Personal temporary item. Presented in versions - 60 minutes, 24 hours and 7 days.
Bonus added with Premium Account effect.
With two items in the inventory, even with different time, the effect only works on one of them.
With Premium Account - doesn't give Vitality to fall below the second level, which gives a permanent increase in the gained experience by 50%.
Without a Premium Account - keeps the Vitality below the first level, which gives a constant increase of 25%.
How to get? Can be bought in
donat shop from Batler or in
Personal Account shop
Autoloot Vitality Agathion - Angel Gift
for 7 days
Personal temporary item. Validity - 7 days.
Active skill:
Agathion's Gift
- Instantly restores 5000 Vitality points and holds Vitality for 30 minutes
- Re-use time: 6 hours
Passive skill: Autoloot
How to get? Can be bought in
Donate Shop from Butler or in
Personal Account shop
Lucky Four-leaf Clover 1-85 levels
Personal subject. Presented in variants - lvl. 1-52, lvl. 1-64, lvl. 1-76, lvl. 1-81, lvl. 1-85
Packaging that provides you with one of three random headgears that restore Vitality.
Hats are personal and temporary, valid for 3 hours, 3 days, 30 days. Drop is random.
Equipping gives you the skill
Vitality Recovery
- Restores Vitality when gaining experience
- Duration: 20 minutes
- Re-use time: 11 hours 30 minutes
Pay attention!
How to get? Can be bought in Donate Shop from Butler or in Personal Account Shop, get as a reward Achievements, participate in the events and promotions of the project or activate the bonus codes that we distribute on social networks and within the game.
Personal Item
Restore full Vitality
Re-use time: 60 minutes
How to get? As part of the Starter Set, as a reward for Achievements, participate in the events and promotions of the project or activate the bonus codes that we distribute on social networks and within the game.
Personal item
When used holds Vitality for 10 minutes
Re-use time: 30 minutes
How to get? As part of the Starter Set, as a reward for achivments, participate in the events and promotions of the project or activate the bonus codes that we distribute on social networks and within the game.
Personal item
Restores 5,000 Vitality Points when used
Re-use time: 60 minutes
How to get? As part of the Starter Set, as a reward for achivments, participate in the events and promotions of the project or activate the bonus codes that we distribute on social networks and within the game.