As the server develops, new high-level epic bosses are added, and it is time for the low-level bosses to go on instants to become available for all players.
КMasterwork team presents the battle with epic boss Orfen Epic Boss lvl. 82 in instance zone format. Assemble a group of like-minded people, defeat the boss and guaranteed an epic accessory!
Pay attention!
The Core and Orfen bosses are in the same instance. You can only get one boss in one cooldown.
After entering the instance the group is in the room of choice. To move to the Orfen, the group leader must talk to the NPC Aksal
After choosing the boss, the group will move to the entrance to the Sea of Spores in parallel dimension. At the point of teleport is greeted by Axal Guide and aggressive boss Orfen under the effect of invulnerability. Group leader needs to speak to Aksal to take you to one of the two Henchmen whose death will weaken physical or magical protection of Orfen.
Pay attention!
Initially Orfen is passive and shows aggression towards moving objects. Use this knowledge when choosing
instance tactics.
Follow Aksal to the chosen guard. Aksal will stop if the leader of the group is away from him or monsters will be on his or her way. Kill monsters and keep moving.
Monsters drops special herbs that increase insect damage by 10% — Anti-Insect Materia
Pay attention!
Herbs are not transmitted, pick them up only by damagers. You can only use herbs in Orfen instance.
When you get to the Henchman, kill him. Both monsters use a mass skill in front of them.
Pay attention!
Once you hit one of the monsters, the other will disappear. If you try to attack both Minions
at the same time — both will disappear irrevocably. Attack only the monster you need!
After Henchman’s death, Orfen loses his invulnerability and gains permanent debuff lowering physical or magical defense:
These effects have a common type with some of the same action debuffs. For example, after killing a physical Henchman, you can’t have any effect on the Orfen Hex
Restore the health and mana of the group after the battle with the Henchman, and then go to the lair of Orfen. The entrance to the lair is between the roots near Henchman’s home.
Inside the lair you will meet Orfen and many monsters. There are several tactics to fight the boss. The choice depends from the level of playability and equipment of your group.
Pay attention!
The area inside the lair slows the movement speed of players.
The dead guardians of Orfen will rise in the lair.
If the boss and players are outside the radius of the aggr of guards — monsters will not show interest to them.
Monsters
Riba Iren
lvl. 78
will seek to restore the health of Orfen.
Use this knowledge when choosing the tactics of passing the instance.
The first tactic is to carefully kill the monsters as you move along the edge of the lair. When you reduce the number of monsters, can take Orfen and take her aside for further farm.
Second tactic — a tank runs into the middle of the lair, boss is under aggr and takes Orfen out along with the monsters in the passage between the roots, in a previously found place where monsters have to gather in a pile to attack the tank. After that, the group kills the monsters with massive skills and embarks on the boss’s farm.
There are a few other ways to kill Orfen, so we’ll leave them for you to find yourself.
Pay attention!
Maximum boss damage is limited to 25,000 units. Orphen is susceptible to any debuffs.
In addition to dropping valuable items, each member of the group receives a reward for killing a boss Orfen's Box . If at the time of the boss'es death the character’s inventory was full, the box will come by mail.
From the box with some chance you will get consumables, enchantment scrolls and 1-3 Orfen's Soul Fragment
Pay attention!
15
Orfen's Soul Fragment
и
Immortal Earring
S
(extracted from Baylor) can be exchanged at
Pona
in Luxore for real
Earring of Orfen
C
Parameters Earring of Orfen C can be improved. More about how to get Enchanted Earring of Orfen B and Refined Earring of Orfen A read in article Pona: Jewelry Upgrade.
Earring of Orfen C |
M. Def. 71 Max. MP +31 Resistance to Bleed +20% Chance of Bleed attack +20% Increase Healing effects +6% Decreases skill MP Consumption by 2% |
Enchanted Earring of Orfen B |
M. Def. 80 MEN +1, CON +1 Resistance to Bleed +30% Chance of Bleed attack +30% Increase Healing effects +8% Decreases skill MP Consumption by 4% |
Refined Earring of Orfen A |
M. Def. 94 MEN +2, CON +2 Resistance to Bleed +40% Chance of Bleed attack +40% Increase Healing effects +10% Decreases skill MP Consumption by 6% |
Item | Amount | Chance |
---|---|---|
Group drop chance — 3% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Earring of Orfen
C
|
1 | 100% |
Group drop chance — 0.75% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
MasterWork Crystal - A
|
1 | 100% |
Group drop chance — 3% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
MasterWork Crystal - S
S/ Dynasty
|
1 | 100% |
Group drop chance — 2.5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
MasterWork Crystal - S80
Moirai
|
1 | 100% |
Group drop chance — 2% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
MasterWork Crystal - S84
Vesper
|
1 | 100% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Enchanted MW Box
|
5 - 12 | 100% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Eternal Enchant Supplies
Enchant Scrolls
|
3 - 7 | 100% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Chest with Life Stone
|
3 - 15 | 100% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Attributes Supplies
Stones & Crystals
|
5 - 10 | 100% |
Group drop chance — 5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Forgotten Scroll - Fighter's Will
|
1 | 31.33% |
Forgotten Scroll - Ultimate Fighter's Will
|
1 | 2% |
Forgotten Scroll - Archer's Will
|
1 | 31.33% |
Forgotten Scroll - Ultimate Archer's Will
|
1 | 2% |
Forgotten Scroll - Magician's Will
|
1 | 31.34% |
Forgotten Scroll - Ultimate Magician's Will
|
1 | 2% |
Group drop chance — 5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Forgotten Scroll - Protection of Elemental
|
1 | 40% |
Forgotten Scroll - Protection of Alignment
|
1 | 40% |
Forgotten Scroll - Protection of Rune
|
1 | 20% |
Group drop chance — 1.5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Unidentified Basalt Battlehammer
S
|
1 | 25% |
Unidentified Imperial Staff
S
|
1 | 25% |
Unidentified Arcana Mace
S
|
1 | 25% |
Unidentified Dragon Hunter Axe
S
|
1 | 25% |
Group drop chance — 1.5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Unidentified Forgotten Blade
S
|
1 | 25% |
Unidentified Demon Splinter
S
|
1 | 25% |
Unidentified Saint Spear
S
|
1 | 25% |
Unidentified Heaven's Divider
S
|
1 | 25% |
Group drop chance — 1.5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Unidentified Angel Slayer
S
|
1 | 50% |
Unidentified Draconic Bow
S
|
1 | 50% |
Group drop chance — 3.5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Unidentified Sealed Imperial Crusader Helmet
S
|
1 | 20% |
Unidentified Sealed Draconic Leather Helmet
S
|
1 | 20% |
Unidentified Sealed Major Arcana Circlet
S
|
1 | 20% |
Unidentified Sealed Imperial Crusader Shield
S
|
1 | 20% |
Unidentified Sealed Arcana Sigil
S
|
1 | 20% |
Group drop chance — 5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Unidentified Sealed Imperial Crusader Gauntlet
S
|
1 | 16.67% |
Unidentified Sealed Imperial Crusader Boots
S
|
1 | 16.67% |
Unidentified Sealed Major Arcana Glove
S
|
1 | 16.66% |
Unidentified Sealed Major Arcana Boots
S
|
1 | 16.66% |
Unidentified Sealed Draconic Leather Glove
S
|
1 | 16.67% |
Unidentified Sealed Draconic Leather Boots
S
|
1 | 16.67% |
Group drop chance — 3% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Unidentified Sealed Draconic Leather Armor
S
|
1 | 25% |
Unidentified Sealed Major Arcana Robe
S
|
1 | 25% |
Unidentified Sealed Imperial Crusader Breastplate
S
|
1 | 22% |
Unidentified Sealed Imperial Crusader Gaiters
S
|
1 | 28% |
Group drop chance — 3% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Unidentified Sealed Moirai Necklace
S80
|
1 | 25% |
Unidentified Sealed Moirai Earring
S80
|
1 | 34% |
Unidentified Sealed Moirai Ring
S80
|
1 | 41% |
Group drop chance — 2.5% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Unidentified Sealed Vesper Necklace
S84
|
1 | 25% |
Unidentified Sealed Vesper Earring
S84
|
1 | 34% |
Unidentified Sealed Vesper Ring
S84
|
1 | 41% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Basalt Battlehammer Head
|
3 - 10 | 25% |
Imperial Staff Head
|
3 - 10 | 25% |
Arcana Mace Head
|
3 - 10 | 25% |
Dragon Hunter Axe Blade
|
3 - 10 | 25% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Forgotten Blade Edge
|
3 - 10 | 25% |
Demon Splinter Blade
|
3 - 10 | 25% |
Saint Spear Blade
|
3 - 10 | 25% |
Heavens Divider Edge
|
3 - 10 | 25% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Angel Slayer Blade
|
3 - 10 | 50% |
Draconic Bow Shaft
|
3 - 10 | 50% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Imperial Crusader Helmet Pattern
|
5 - 20 | 20% |
Sealed Draconic Leather Helmet Pattern
|
5 - 20 | 20% |
Sealed Major Arcana Circlet Pattern
|
5 - 20 | 20% |
Sealed Imperial Crusader Shield Part
|
5 - 20 | 20% |
Sealed Arcana Sigil Piece
|
5 - 20 | 20% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Imperial Crusader Gauntlets Design
|
5 - 20 | 16.67% |
Sealed Imperial Crusader Boots Design
|
5 - 20 | 16.67% |
Sealed Major Arcana Gloves fabric
|
5 - 20 | 16.66% |
Sealed Major Arcana Boots Design
|
5 - 20 | 16.66% |
Sealed Draconic Leather Gloves Fabric
|
5 - 20 | 16.67% |
Sealed Draconic Leather Boots Design
|
5 - 20 | 16.67% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Draconic Leather Armor Part
|
5 - 20 | 25% |
Sealed Major Arcana Robe Part
|
5 - 20 | 25% |
Sealed Imperial Crusader Breastplate Part
|
5 - 20 | 25% |
Sealed Imperial Crusader Gaiters Pattern
|
5 - 20 | 25% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Moirai Helmet Piece
|
3 - 7 | 20% |
Sealed Moirai Leather Helmet Piece
|
3 - 7 | 20% |
Sealed Moirai Circlet Piece
|
3 - 7 | 20% |
Sealed Moirai Shield Piece
|
4 - 8 | 20% |
Sealed Moirai Sigil Piece
|
4 - 8 | 20% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Moirai Breastplate Piece
|
2 - 5 | 16.67% |
Sealed Moirai Leather Breastplate Piece
|
2 - 5 | 16.67% |
Sealed Moirai Tunic Piece
|
2 - 5 | 16.66% |
Sealed Moirai Gaiter Piece
|
2 - 5 | 16.66% |
Sealed Moirai Leather Legging Piece
|
2 - 5 | 16.67% |
Sealed Moirai Stockings Piece
|
2 - 5 | 16.67% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Moirai Gauntlet Piece
|
4 - 8 | 16.67% |
Sealed Moirai Boots Piece
|
4 - 8 | 16.67% |
Sealed Moirai Leather Gloves Piece
|
4 - 8 | 16.66% |
Sealed Moirai Leather Boots Piece
|
4 - 8 | 16.66% |
Sealed Moirai Gloves Piece
|
4 - 8 | 16.67% |
Sealed Moirai Shoes Piece
|
4 - 8 | 16.67% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Vesper Helmet Piece
|
3 - 7 | 20% |
Sealed Vesper Leather Helmet Piece
|
3 - 7 | 20% |
Sealed Vesper Circlet Piece
|
3 - 7 | 20% |
Sealed Vesper Verteidiger Piece
|
4 - 8 | 20% |
Sealed Vesper Sigil Piece
|
4 - 8 | 20% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Vesper Circlet Piece
|
2 - 5 | 16.67% |
Sealed Vesper Leather Breastplate Piece
|
2 - 5 | 16.67% |
Sealed Vesper Tunic Piece
|
2 - 5 | 16.66% |
Sealed Vesper Gaiter Piece
|
2 - 5 | 16.66% |
Sealed Vesper Leather Legging Piece
|
2 - 5 | 16.67% |
Sealed Vesper Stockings Piece
|
2 - 5 | 16.67% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Vesper Gauntlet Piece
|
4 - 8 | 16.67% |
Sealed Vesper Boots Piece
|
4 - 8 | 16.67% |
Sealed Vesper Leather Gloves Piece
|
4 - 8 | 16.66% |
Sealed Vesper Leather Boots Piece
|
4 - 8 | 16.66% |
Sealed Vesper Gloves Piece
|
4 - 8 | 16.67% |
Sealed Vesper Shoes Piece
|
4 - 8 | 16.67% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Moirai Necklace Gem
|
3 - 7 | 25% |
Sealed Moirai Earring Gem
|
4 - 8 | 34% |
Sealed Moirai Ring Gem
|
5 - 9 | 41% |
Group drop chance — 100% * How does it work? The whole drop from the monster is divided into groups. Each group has its chance of droping out. When the chance works, then the chance of drop inside the group is calculated. |
||
Sealed Vesper Necklace Gem
|
3 - 7 | 25% |
Sealed Vesper Earring Gem
|
4 - 8 | 34% |
Sealed Vesper Ring Gem
|
5 - 9 | 41% |