Buffers
Warcryer
Changes in MasterWork skills - 2022-2023:
Total class changes on MasterWork:
Chain Heal
The skill is divided into 7 levels:
Restores % Max. HP of the target and to allies around the target who received the most severe damage. The amount of HP recovery gradually decreases: by 3% for each target, up to 10%.
__ units required Spirit Ore.
Level 56: 16% Max. HP, up to 3 allies, cooldown: 15 sec. 2 units Spirit Ore.
Level 64: 18% Max. HP, up to 4 allies, cooldown: 14 sec. 2 units Spirit Ore.
Level 70: 20% Max. HP, up to 5 allies, cooldown: 13 sec. 3 units Spirit Ore.
Level 74: 22% Max. HP, up to 6 allies, cooldown: 11 sec. 3 units Spirit Ore.
Level 79: 25% Max. HP, up to 7 allies, cooldown: 9 sec. 3 units Spirit Ore.
Level 81: 27% Max. HP, up to 8 allies, cooldown: 7 sec. 4 units Spirit Ore.
Level 83: 30% Max. HP, up to 10 allies, cooldown: 5 sec. 4 units Spirit Ore.
Chant of MovementCombines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. For 40 minutes, increases Speed by 33 and Evasion by 4.
The combination of the effects of increasing the Speed and Evasion of party members gives a significant advantage in battle. Increases Speed by 33, Evasion by 4;
Now learned at level 56 (instead of 72);
Like other combo effects, it still requires 2,500,000 Adena to learn
Gate Chant
At level 66: Summons all party members. Cooldown - 30 minutes;
Many buffs are now learned earlier:
Chant of Predator
Was: 40, 60, 68
Now: 40, 48, 56
Chant of Vampire
Was: 44, 58, 66, 74
Now: 44, 56, 60, 66
Chant of Spirit
Was: 72, 77
Now: 66 , 77
Chant of Revenge
Was: 60, 66, 72
Now: 56, 64, 70
Combo buffs can now be learned at level 68:
Chant of Combat - 2.500.000 Adena
Chant of Critical Attack - 2.500.000 Adena
Chant of Movement - 2.500.000 Adena
Chant of Condition - 2.500.000 Adena
Motive of Victory и Chant of Victory
Now learned at character level 70
Cost to learn - 3.500.000 Adena
Chant of Protection
Does not replace Counter Critical of equal level;
Chant of Elements
A new branch of skill sharpening for Power has been added (+2 to attribute defense for each level);
Boost Mana
When enchanting, it now increases Max. MP from 200 to 500, +10 per round.
Fast Mana Recovery
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units. per tick, +0.15 per round.
Burning Chop
At all levels, it deals damage with small cone AoE (similar to Bards' Deadly Strike );
Basic attribute: Fire;
When upgraded to Power, in addition to the base damage, periodic damage now also increases, +1 for every 2 rounds of sharpening:
From 66 units / tick (at +0) to 82 units / tick (at +30).
"Target/spot" variants of the following effects are now also available (the cost in MP and Spirit Ore for new target skills has been commensurately reduced, the cooldown of new target skills has been commensurately reduced):
War Motive (target analogue of War Chant ) Increases P. Atk. of all party members by 10% for 20 minutes. Consumes 12 Spirit Ore.
Earth Motive (target analogue of Earth Chant )Increases P. Def. of all party members by 15% for 20 minutes. Consumes 12 Spirit Ore.
Motive of Victory (target analogue of Chant of Victory )Recovers all party members' HP by 20%, and for 5 minutes, receives help from a great spirit to increase Max HP by 20%, chance of magic Critical by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to de-buffs by 10%, and Accuracy by 4. Decreases Speed by 20%. Consumes 40 Spirit Ore.
Magnus' Motive (target analogue of Magnus' Chant )
The War Motive and Earth Motive skills are standardized and applied accordingly:
Targeted buffs cover mass buffs, mass ones do not cover point ones. Mass Shield > Mass Might;
Great Shield = Great Might > Mass Great Shield > Mass Great Might.For 5 minutes, a powerful spirit acts to increase Max MP of all party members by 15%, MP Recovery Bonus by 1.5 when equipped with light or heavy armor, MP Recovery Bonus by 4 when equipped with a robe, M. Def. by 30%, M. Atk. by 30%, Casting Spd. by 20%, resistance to Fire, Water, Wind and Earth damage by 10, resistance to de-buff attacks by 25, and resistance to buff-canceling attacks by 40. Consumes 40 Spirit Ore.
"Target/spot" variants of the following effects are now also available (the cost in MP and Spirit Ore for new target skills has been commensurately reduced, the cooldown of new target skills has been commensurately reduced):
War Motive (target analogue of War Chant ) Increases P. Atk. of all party members by 10% for 20 minutes. Consumes 12 Spirit Ore.
Earth Motive (target analogue of Earth Chant )Increases P. Def. of all party members by 15% for 20 minutes. Consumes 12 Spirit Ore.
Motive of Victory (spot equivalent of Chant of Victory, only applies to party members )Recovers all party members' HP by 20%, and for 5 minutes, receives help from a great spirit to increase Max HP by 20%, chance of magic Critical by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to de-buffs by 10%, and Accuracy by 4. Decreases Speed by 20%. Consumes 40 Spirit Ore.
Magnus' Motive (spot analogue of Magnus' Chant, applies only to party members )
The War Motive and Earth Motive skills are standardized and applied accordingly:
Targeted buffs cover mass buffs, mass ones do not cover point ones. Mass Shield > Mass Might;
Great Shield = Great Might > Mass Great Shield > Mass Great Might.
Life Impact
New active healing skill that works in conjunction with Chant of Life:
When a group member is under the effect of Chant of Life , you can specifically activate the Life Impact skill on him . This will interrupt the effect of Chant of Life and instantly restore % HP to the selected target, depending on the level of the skill:
At level 49: 15% of the target's maximum HP;
At level 60: 23% of target's maximum HP;
At level 68: 30% of the target's maximum HP;
Base cooldown time: 15 seconds;
The skill cannot be used on yourself.
Chant of Victory
Skill changed : divided into two levels:
At level 70 : Restores 20% HP of party members, Increases for party members:
Max. HP at 10%;
Critical Damage by 10%;
Chance M. Crit. Atk. by 1;
P. Atk. at 5%;
M. Atk. 10%;
P. Def. 10%;
M. Def. 10%;
Atk. Spd. 10%;
Casting Speed by 10%;
Accuracy by 2;
Resistance to negative effects by 10%;
Reduces Speed by 20%;
Consumes 20 units. Spirit Ore.
Action time: 5 min.
At level 78 : Restores 20% HP of party members, Increases for party members:
Max. HP at 20%;
Critical Damage by 20%;
Chance M. Crit. Atk. for 2;
P. Atk. 10%;
M. Atk. 20%;
P. Def. 20%;
M. Def. 20%;
Atk. Spd. 20%;
Casting Speed by 20%;
Accuracy by 4;
Resistance to negative effects by 10%;
Reduces Speed by 20%;
Consumes 40 units. Spirit Ore.
Action time: 5 min
Great Fury
The skill has been changed : the effect gives more attack speed at the initial levels of the skill:
At level 40: Increase attack speed by 20%;
At level 58: Increase attack speed by 25%;
At level 70: Increase attack speed by 30%;
At level 77: Increase attack speed by 35%;
At level 83: Increase attack speed by 50%;
*Great Fury can now be knocked out with a normal attack (not just with Burning Chop).
Chain Heal
The skill is divided into 7 levels:
Restores % Max. HP of the target and to allies around the target who received the most severe damage. The amount of HP recovery gradually decreases: by 3% for each target, up to 10%.
__ units required Spirit Ore.
Level 56: 16% Max. HP, up to 3 allies, cooldown: 15 sec. 2 units Spirit Ore.
Level 64: 18% Max. HP, up to 4 allies, cooldown: 14 sec. 2 units Spirit Ore.
Level 70: 20% Max. HP, up to 5 allies, cooldown: 13 sec. 3 units Spirit Ore.
Level 74: 22% Max. HP, up to 6 allies, cooldown: 11 sec. 3 units Spirit Ore.
Level 79: 25% Max. HP, up to 7 allies, cooldown: 9 sec. 3 units Spirit Ore.
Level 81: 27% Max. HP, up to 8 allies, cooldown: 7 sec. 4 units Spirit Ore.
Level 83: 30% Max. HP, up to 10 allies, cooldown: 5 sec. 4 units Spirit Ore.
Fear
The chance of success has been slightly increased.
Aura Sink
The chance of success has been slightly increased;
The skill can be enchanted after receiving the 3rd profession for Chance or Power.
Burning Chop
At all levels, it deals damage with small cone AoE (similar to Bards' Deadly Strike );
Basic attribute: Fire;
When upgraded to Power, in addition to the base damage, periodic damage now also increases, +1 for every 2 rounds of sharpening:
From 66 units / tick (at +0) to 82 units / tick (at +30).
Freezing Flame
The chance of success has been slightly increased;
The skill can be enchanted after receiving the 3rd profession for Chance or Power.
Chant of Protection
At level 60: Decreases crit power. attacks on group members by 10%;
At level 72: Reduces crit power. attacks on group members by 15%;
At level 79: Reduces crit power. attacks on group members by 30%.
Does not replace Counter Critical of equal level;
Chant of Elements
Increases resistance to elemental attacks by 20. Duration: 20 minutes.
Levels of study:
1st level: 80 lvl, 60,000,000 SP.
A new branch of skill sharpening for Power has been added (+2 to attribute defense for each level);
Boost Mana
When enchanting, it now increases Max. MP from 200 to 500, +10 per round.
Fast Mana Recovery
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units. per tick, +0.15 per round.
Chant of Spirit
First skill level:
+20% resistance to buff canceling attacks, +15% resistance to DeBuffs;
Learned at level 72 (1,250,000 SP);
Consumption: 240 MP.
Second skill level:
+30% resistance to buff canceling attacks, +20% resistance to DeBuffs;
Can be learned at level 77 (5,000,000 SP);
Consumption: 280 MP.
Chant of Revenge
At level 60: Each party member returns 10% of any damage taken to the attacker. Action time 20 seconds;
At level 66: Each party member returns 15% of any damage taken to the attacker. Action time 20 seconds;
At level 72: Each party member returns 20% of any damage taken to the attacker. Action time 20 seconds;
When you leave the group, the effect is interrupted. The cooldown time of the skill is 10 minutes.
The recast block now fires immediately after the effect is activated.
*Any types of Reflect do not return damage exceeding the max. Character's HP. Let's say if Valakas hits 1,000,000 damage to a character who has 5,000 HP, then the return of damage will be 5,000.
Chant of Life
Now the skill additionally restores 5% HP of party members when used;
Base cast time changed from 7 to 4 seconds;
At all levels - costs half as much MP.
Gate Chant
At level 66: Summons all party members. Cooldown - 30 minutes;
At level 78: Summons all party members. Cooldown is 10 minutes.
Higher Mana Gain
Now available for learning starting at level 40:
15 (out of 27) skill levels are available for learning;
Increases the amount of MP restored under the influence of the Recharge skill.
Turn to Stone
Now available for learning from level 48.
Divine Lore
At level 52: Reduces MP cost for magical skills by 3%;
At level 70: Reduces MP cost for magic skills by 5%;
At level 78: Reduces MP cost for magic skills by 7%.
Chant of Berserker
Available for learning from level 44
At level 44: Reduces P. Def. for 20 minutes. Def. by 5%, M. Def. by 10%, Evasion -2, P. Atk. +5%, M. Atk. by 10%, Speed. Atk. by 5%, Speed. Mag. by 5%, movement speed by 5 for all group members
At level 52: Reduces P. Def. for 20 minutes. Def. by 8%, M. Def. by 16%, Evasion -4, P. Atk. +8%, M. Atk. by 16%, Speed. Atk. by 8%, Speed. Mag. by 5%, movement speed by 8 for all group members.
Combo buffs
All combo buffs are learned from level 72 for 3,500,000 adena . Duration - 40 minutes.
Chant of Combat
Combination of effects to increase P. Atk and P. Def. group members gives a significant advantage in battle. P. Atk. +15%, P. Def. - by 15%
Chant of Critical Attack
Combination of effects to increase Critical Chance and the Critical Power group members gives a significant advantage in battle. Increases Critical Chance by 30%, Critical Power - by 35%
Chant of Blood Awakening
A combination of damage absorption and increased Atk. Spd. Increases Spd. Atk by 33% and absorbs 9% of HP from damage dealt to the enemy.
Chant of Movement
The combination of the effects of increasing the Speed and Evasion of party members gives a significant advantage in battle. Increases Speed by 33, Evasion by 4;
Learned at level 56.
Chant of Condition
Combination of effects to increase max. HP and max. MP of party members gives a significant advantage in battle. Increases max. HP by 35%, max. MP by 35%. Action time: 40 min.
Chant of Protection Spirit
Combines 2 buffs Chant of Spirit and Chant of Protection .
First skill level:
+15% Critical Damage Resistance, +20% resistance to buff canceling attacks, +15% resistance to DeBuffs;
Can be learned at level 72 (3,500,000 Adena );
Consumption: 240 MP.
Second skill level:
+30% Critical Damage Resistance, +30% resistance to buff canceling attacks, +20% resistance to DeBuffs;
Can be learned at level 79 (3,500,000 Adena );
Consumption: 280 MP.
Overlord
Changes in MasterWork skills - 2022-2023:
Total class changes on MasterWork:
Chain Heal
The skill is divided into 7 levels:
Restores % Max. HP of the target and to allies around the target who received the most severe damage. The amount of HP recovery gradually decreases: by 3% for each target, up to 10%.
__ units required Spirit Ore.
Level 56: 16% Max. HP, up to 3 allies, cooldown: 15 sec. 2 units Spirit Ore.
Level 64: 18% Max. HP, up to 4 allies, cooldown: 14 sec. 2 units Spirit Ore.
Level 70: 20% Max. HP, up to 5 allies, cooldown: 13 sec. 3 units Spirit Ore.
Level 74: 22% Max. HP, up to 6 allies, cooldown: 11 sec. 3 units Spirit Ore.
Level 79: 25% Max. HP, up to 7 allies, cooldown: 9 sec. 3 units Spirit Ore.
Level 81: 27% Max. HP, up to 8 allies, cooldown: 7 sec. 4 units Spirit Ore.
Level 83: 30% Max. HP, up to 10 allies, cooldown: 5 sec. 4 units Spirit Ore.
Flames of Invincibility
The skill has been renamed to Alliance Flames of Invincibility .
Level 1:
Duration increased from 8 to 10 seconds.
Level 2:
Duration increased from 12 to 15 seconds.
Party Flames of Invincibility new skill
Only affects the group;
Cooldown is 20 minutes, fixed. Cooldown shared with Alliance Flames of Invincibility;
Please note that the base Flames of Invincibility has a 30 minute cooldown. Thus, Party Flames of Invincibility has a shorter cooldown (at all levels), and the effect lasts longer (at the first two levels), compared to its basic counterpart.
Has 3 levels of study:
Level 1:
Level to learn 58;
Action time 12 seconds.
Level 2:
Level to learn 70;
Action time is 18 seconds.
Level 3:
Level to learn 79:
Action time is 30 seconds.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.
Pa'agrio's Honor
The 1st level of the skill is learned at character level 58.
Pa'agrian Haste
Level 1 of the skill is now learned at character level 44 for 27,000 SP;
Level 2 of the skill is now learned at character level 56 for 96,000 SP.
Ritual of Life
Now learned earlier:
Was: 64, 66, 68, 70, 72, 74
Now: 56, 60, 64, 68, 70 , 74
Combo buffs can now be learned at level 68:
Condition of Pa'agrio - 2,500,000 Adena
Soul of Pa'agrio - 2,500,000 Adena
Critical of Pa'agrio - 2,500,000 Adena
Eye of Pa'agrio - 2,500,000 Adena
Combat of Pa'agrio - 2,500,000 Adena
Party Victory of Pa'agrio
Level 1 of the skill is now learned at character level 70.
Life Impact
New active healing skill , similar to Warcryer, working in conjunction with The Heart of Pa'agrio :Restores a clan member's HP with 91 Power and recovers 31 HP per second for 15 seconds.
When a group member is under the effect of Chant of Life , you can specifically activate the skill The Heart of Pa'agrio on him . This will interrupt the effect of The Heart of Pa'agrio and instantly restore % HP to the selected target, depending on the skill level:
At level 49: 15% of the target's maximum HP;
At level 60: 23% of target's maximum HP;
At level 68: 30% of the target's maximum HP.
Base cooldown time: 15 seconds;
The skill cannot be used on yourself.
Boost Mana
When enchanting, it now increases Max. MP from 200 to 500, +10 per round.
Fast Mana Recovery
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units. per tick, +0.15 per round.
Burning Chop
At all levels, it deals damage with small cone AoE (similar to Bards' Deadly Strike );
Basic attribute: Fire;
When upgraded to Power, in addition to the base damage, periodic damage now also increases, +1 for every 2 rounds of sharpening:
From 66 units / tick (at +0) to 82 units / tick (at +30).
The duration of the following self-buff skills has been increased to 20 minutes :
Pa'agrio's EmblemFor 20 minutes, increases nearby clan members' resistance to buff-canceling attacks by 30% and resistance to de-buff attacks by 20%.
Pa'agrio's Fist
Chain Heal
The skill is divided into 7 levels:
Restores % Max. HP of the target and to allies around the target who received the most severe damage. The amount of HP recovery gradually decreases: by 3% for each target, up to 10%.
__ units required Spirit Ore.
Level 56: 16% Max. HP, up to 3 allies, cooldown: 15 sec. 2 units Spirit Ore.
Level 64: 18% Max. HP, up to 4 allies, cooldown: 14 sec. 2 units Spirit Ore.
Level 70: 20% Max. HP, up to 5 allies, cooldown: 13 sec. 3 units Spirit Ore.
Level 74: 22% Max. HP, up to 6 allies, cooldown: 11 sec. 3 units Spirit Ore.
Level 79: 25% Max. HP, up to 7 allies, cooldown: 9 sec. 3 units Spirit Ore.
Level 81: 27% Max. HP, up to 8 allies, cooldown: 7 sec. 4 units Spirit Ore.
Level 83: 30% Max. HP, up to 10 allies, cooldown: 5 sec. 4 units Spirit Ore.
Flames of Invincibility
The skill has been renamed to Alliance Flames of Invincibility .
Level 1:
Duration increased from 8 to 10 seconds;
Level 2:
Duration increased from 12 to 15 seconds;
Level 3:
Action time - 30 seconds (no changes).
Base cooldown: 1800 seconds at all skill levels;
Consumes 1 unit. Magic Symbol at all skill levels.
Party Flames of Invincibility New Skill
Only affects the group;
Cooldown is 20 minutes, fixed. Cooldown shared with Alliance Flames of Invincibility;
Please note that the base Flames of Invincibility has a 30 minute cooldown. Thus, Party Flames of Invincibility has a shorter cooldown (at all levels), and the effect lasts longer (at the first two levels), compared to its basic counterpart.
Has 3 levels of study:
Level 1:
Level to learn 58;
Action time 12 seconds.
Level 2:
Level to learn 70;
Action time is 18 seconds.
Level 3:
Level to learn 79:
Action time is 30 seconds.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.
Pa'agrio's Honor
The 1st level of the skill is learned at character level 58.
Pa'agrian Haste
Level 1 of the skill is now learned at character level 44 for 27,000 SP;
Level 2 of the skill is now learned at character level 56 for 96,000 SP.
Ritual of Life
Now learned earlier:
Was: 64, 66, 68, 70, 72, 74
Now: 56, 60, 64, 68, 70 , 74
Life Impact
New active healing skill , similar to Warcryer, working in conjunction with The Heart of Pa'agrioRestores a clan member's HP with 91 Power and recovers 31 HP per second for 15 seconds.:
When a group member is under the effect of Chant of Life , you can specifically activate the skill The Heart of Pa'agrio on him . This will interrupt the effect of The Heart of Pa'agrio and instantly restore % HP to the selected target, depending on the skill level:
At level 49: 15% of the target's maximum HP;
At level 60: 23% of target's maximum HP;
At level 68: 30% of the target's maximum HP.
Base cooldown time: 15 seconds;
The skill cannot be used on yourself.
Onslaught of Pa'agrio
Skill changed : divided into 3 levels:
At level 72:
Burns and causes damage. Takes away 35 HP from enemies every second for 15 sec;
Requires a blunt weapon. Possible Superblow. Power 1895. Requires a blunt weapon. Over-hit possible;
Base cooldown: 9 seconds.
At level 78:
Burns and causes damage. Takes away 61 HP from enemies every second for 15 seconds;
Requires a blunt weapon. Possible Superblow. Power 2875. Requires a blunt weapon. Over-hit possible;
Base cooldown: 6 seconds.
At level 83:
Burns and causes damage. Takes away 92 HP from enemies every second for 15 sec;
Power 4312. Requires a blunt weapon. Over-hit possible;
Base cooldown: 3 seconds.
Burning Chop
At all levels, it deals damage with small cone AoE (similar to Bards' Deadly Strike );
Basic attribute: Fire;
When upgraded to Power, in addition to the base damage, periodic damage now also increases, +1 for every 2 rounds of sharpening:
From 66 units / tick (at +0) to 82 units / tick (at +30).
Party Victory of Pa'agrio
Skill changed : divided into two levels:
At level 70 :
Restores 20% of group members' CP, Increases for group members:
Max. CP at 10%;
Max. MP at 10%;
Chance P. Crete. Impact by 10%;
Power Mage. Crete. Impact by 10%;
P. Atk. at 5%;
M. Atk. 10%;
P. Def. 10%;
M. Def. 10%;
Atk. Spd. 10%;
Casting Speed by 10%;
Resistance to negative effects by 10%;
Reduces Speed by 20%;
Consumes 20 units. Spirit Ore . Action time: 5 min.
At level 78 :
Restores 20% CP of party members, Increases for party members:
Max. CP at 20%;
Max. MP at 20%;
Chance P. Crete. Impact by 20%;
Power Mage. Crete. Impact by 20%;
P. Atk. 10%;
M. Atk. 20%;
P. Def. 20%;
M. Def. 20%;
Atk. Spd. 20%;
Casting Speed by 20%;
Resistance to negative effects by 10%;
Reduces Speed by 20%;
Consumes 40 units. Spirit Ore . Action time: 5 min.
Fury of Pa'agrio
Available for learning from level 48
At level 48: increases Atk. Spd. group/clan members by 15%.
At level 56: increases Atk. Spd. group/clan members by 33%
Pa'agrio's Honor
Changed skill learning levels:
At level 58, you can learn 1 level of skill;
At level 66 you can learn level 2 of the skill;
At level 70, you can learn level 3 of the skill;
At level 72, you can learn level 4 of the skill;
At level 74, you can learn level 5 of the skill.
Higher Mana Gain
Now available for learning starting at level 40:
15 (out of 27) skill levels are available for learning;
Increases the amount of MP restored under the influence of the Recharge skill.
Boost Mana
When enchanting, it now increases Max. MP from 200 to 500, +10 per round.
Fast Mana Recovery
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units. per tick, +0.15 per round.
Eye of Pa'agrio
Now available for learning from level 72
At level 72: combines the effects of increasing Accuracy and Critical Defense. Impact. For clan members: Accuracy +4, chance of receiving Crit. Impact -15%.
At level 77: combines the effects of increasing Accuracy and Critical Defense. Impact. For clan members: Accuracy +4, chance of receiving Crit. Impact -30%
Action time increased from 20 minutes to 40 minutes
Soul of Pa'agrio
Now available for learning from level 68
Duration increased from 20 to 40 minutes
Turn to Stone
Now available for learning from level 48.
Divine Lore
Now available for learning from level 52:
At level 52: Reduces MP cost for magical skills by 3%;
At level 70: Reduces MP cost for magic skills by 5%;
At level 78: Reduces MP cost for magic skills by 7%.
Victory of Pa'agrio
Some changes have been made to the skill that do not affect its parameters.
Skill effect replacement logic:
The skill effect does not replace similar skills and is replaced by them ( Chant of Victory, Magnus' Chant, Prophecy of Earth, Prophecy of Fire, Prophecy of Wind, Prophecy of Water)
The skill has been divided into two , which have a common cooldown:
Added a new skill Alliance Victory of Pa'agrio, which has a common cooldown with the new skill Party Victory of Pa'agrio and affects the alliance.
Added a new skill Party Victory of Pa'agrio, which has a common cooldown with the Alliance Victory of Pa'agrio skill and only affects the group.
Note! Party Victory of Pa'agrio can be upgraded to the Penalty branch , just like the basic skill. Interchangeable with the skills Chant of Victory, Magnus' Chant, Prophecy of Earth, Prophecy of Fire, Prophecy of Wind, Prophecy of Water.
Combo buffs
All combo buffs are learned from level 68 for 2,500,000 adena . Duration - 40 minutes.
Combat of Pa`agrio
Combination of effects to increase P. Atk. and P. Def. members of the group and clan gives a significant advantage in battle. P. Atk. +15%, P. Def. - by 15%
Critical of Pa'agrio
Combination of effects to increase Critical Chance and the Critical Power members of the group and clan gives a significant advantage in battle. Increases Critical Chance by 30%, Critical Power - by 35%
Condition of Pa`agrio
Combination of effects to increase max. HP and max. MP of party members gives a significant advantage in battle. Increases max. HP by 35%, max. MP - by 35%
Eye of Pa`agrio
Combines the effects of increasing Accuracy and Critical Defense. Impact. For group and clan members: Accuracy +4, chance of receiving Crit. Impact -30%
Soul of Pa`agrio
Combines the effects of increasing M. Atk. and M. Def. Increases M. Atk. members of the group and clan around by 75% M. Def. by 30%
The duration of the following self-buff skills has been increased to 20 minutes :
Pa'agrio's EmblemFor 20 minutes, increases nearby clan members' resistance to buff-canceling attacks by 30% and resistance to de-buff attacks by 20%.
Pa'agrio's Fist
Prophet
Changes in MasterWork skills - 2022-2023:
Total class changes on MasterWork:
Chain Heal
The skill is divided into 7 levels:
Restores % Max. HP of the target and to allies around the target who received the most severe damage. The amount of HP recovery gradually decreases: by 3% for each target, up to 10%.
__ units required Spirit Ore.
Level 56: 16% Max. HP, up to 3 allies, cooldown: 15 sec. 2 units Spirit Ore.
Level 64: 18% Max. HP, up to 4 allies, cooldown: 14 sec. 2 units Spirit Ore.
Level 70: 20% Max. HP, up to 5 allies, cooldown: 13 sec. 3 units Spirit Ore.
Level 74: 22% Max. HP, up to 6 allies, cooldown: 11 sec. 3 units Spirit Ore.
Level 79: 25% Max. HP, up to 7 allies, cooldown: 9 sec. 3 units Spirit Ore.
Level 81: 27% Max. HP, up to 8 allies, cooldown: 7 sec. 4 units Spirit Ore.
Level 83: 30% Max. HP, up to 10 allies, cooldown: 5 sec. 4 units Spirit Ore.
Many buffs are now learned earlier:
Bless the Body и Bless the Soul
Level 44: Max. HP/MP +10%
Level 48: Max. HP/MP +15%
Level 52: Max. HP/MP +20%
Level 56: Max. HP/MP +25%
Level 60: Max. HP/MP +30%
Level 64: Max. HP/MP +35%
Bless Shield
Was: 40, 48, 56
Now: 40, 48, 52
Concentration
Was: 20, 30, 44, 52, 60, 68
Now: 20, 30, 40, 48, 56, 64
Combo buffs can now be learned at level 68:
Improved Combat - 1.500.000 Adena
Mass Improved Combat - 2.500.000 Adena
Improved Condition - 1.500.000 Adena
Mass Improved Condition - 2.500.000 Adena
Improved Critical Attack - 1.500.000 Adena
Mass Improved Critical Attack - 2.500.000 Adena
Improved Rampage - 1.500.000 Adena
Mass Improved Rampage - 2.500.000 Adena
Improved Benefit - 1.500.000 Adena
Mass Improved Benefit - 2.500.000 Adena
The 1st level of the following skills is now learned at character level 70:
Prophecy of Earth - 2.500.000 Adena
Revelation of Earth - 3.500.000 Adena
Prophecy of Fire - 2.500.000 Adena
Revelation of Fire - 3.500.000 Adena
Mystic Immunity
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.
Surrender to the Divine (Inquisitor)
Added a link to ATT holy +20 units, which increases the chance of success.
Now the skill does not increase protection from ATT of the opposite element.
15% Chance to cancel Resist Holy effect
Resurrection
Now has a fixed MP consumption, regardless of the skill level - 59 MP at all levels;
Added skill levels 3-9 for learning. At level 9, restores ~70% of lost experience.
Added a new skill enchanting branch: Range / Distance:
The base casting distance of the spell now increases when Enchanting the skill by 10 for each "+1".
Base distance: 400;
Maximum distance when enchanted: 700.
The casting distance of the skill has been increased proportionately.
Boost Mana
When enchanting, it now increases Max. MP from 200 to 500, +10 per round.
Fast Mana Recovery
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units. per tick, +0.15 per round.
New "mass" variants of the following effects (the cost in MP and Spirit Ore for new mass skills has been commensurately increased, the cooldown of new mass skills has been commensurately increased):
Revelation of Earth (mass analogue of A powerful spirit acts to increase all party members Max. HP by 10%, magic damage's Critical Rate by 1, Critical Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Speed by 10%, resistance to de-buffs by 10%, Accuracy by 2. Decreases Moving Speed by 20%.Prophecy of Earth)For 5 minutes, a powerful spirit acts to increase a party member's Max. HP by 20%, magic damage's Critical Rate by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Speed by 20%, resistance to de-buffs by 10%, Accuracy by 4. Decreases Moving Speed by 20%. Consumes 10 Spirit Ore.
Revelation of Fire (mass analogue of A powerful spirit acts to increase a party member's Max MP by 10%, HP Recovery Bonus by 20%, magic damage's Critical Rate by 1, Critical Damages by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Prophecy of Fire)
Greater Might and Greater Shield skills are standardized and applied accordingly: Increases P. Atk. by 4%. Increases P. Def. by 5%.
Targeted buffs cover mass buffs, mass ones do not cover point ones. Mass Shield > Mass Might;
Great Shield = Great Might > Mass Great Shield > Mass Great Might.
For 5 minutes, a powerful spirit acts to increase a party member's Max MP by 20%, HP Recovery Bonus by 20%, magic damage's Critical Rate by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore.
Chain Heal
The skill is divided into 7 levels:
Restores % Max. HP of the target and to allies around the target who received the most severe damage. The amount of HP recovery gradually decreases: by 3% for each target, up to 10%.
__ units required Spirit Ore.
Level 56: 16% Max. HP, up to 3 allies, cooldown: 15 sec. 2 units Spirit Ore.
Level 64: 18% Max. HP, up to 4 allies, cooldown: 14 sec. 2 units Spirit Ore.
Level 70: 20% Max. HP, up to 5 allies, cooldown: 13 sec. 3 units Spirit Ore.
Level 74: 22% Max. HP, up to 6 allies, cooldown: 11 sec. 3 units Spirit Ore.
Level 79: 25% Max. HP, up to 7 allies, cooldown: 9 sec. 3 units Spirit Ore.
Level 81: 27% Max. HP, up to 8 allies, cooldown: 7 sec. 4 units Spirit Ore.
Level 83: 30% Max. HP, up to 10 allies, cooldown: 5 sec. 4 units Spirit Ore.
Some buffs are now learned earlier:
Bless the Body и Bless the Soul
Level 44: Max. HP/MP +10%
Level 48: Max. HP/MP +15%
Level 52: Max. HP/MP +20%
Level 56: Max. HP/MP +25%
Level 60: Max. HP/MP +30%
Level 64: Max. HP/MP +35%
Bless Shield
Was: 40, 48, 56
Now: 40, 48, 52
Concentration
Was: 20, 30, 44, 52, 60, 68
Now: 20, 30, 40, 48, 56, 64
“Mass” versions of the following effects are now also available (the cost in MP and Spirit Ore for new mass skills has been commensurately increased, the cooldown of new mass skills has been proportionately increased):
Revelation of Earth (mass analogue A powerful spirit acts to increase all party members Max. HP by 10%, magic damage's Critical Rate by 1, Critical Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Speed by 10%, resistance to de-buffs by 10%, Accuracy by 2. Decreases Moving Speed by 20%.Prophecy of Earth)For 5 minutes, a powerful spirit acts to increase a party member's Max. HP by 20%, magic damage's Critical Rate by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Speed by 20%, resistance to de-buffs by 10%, Accuracy by 4. Decreases Moving Speed by 20%. Consumes 10 Spirit Ore.
Revelation of Fire (mass equivalent A powerful spirit acts to increase a party member's Max MP by 10%, HP Recovery Bonus by 20%, magic damage's Critical Rate by 1, Critical Damages by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, and resistance to de-buffs by 10%. Decreases Speed by 20%.Prophecy of Fire)
Mystic Immunity
Skill changed : divided into three levels:
At level 60: Makes the target immune to the weakening effects of spells for 10 sec;
At level 72: Makes the target immune to the weakening effects of spells for 15 sec;
At level 79: Makes the target immune to the debilitating effects of spells for 30 sec.
The skill now gains a +15 second cooldown if you join a group.
Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged.
Prophecy of Fire
Skill changed : divided into two levels:
At level 70 : Increases for party members:
Max. MP at 10%;
HP Regeneration Speed by 20%;
Critical Damage by 10%;
Chance M. Crit. Atk. by 1;
P. Atk. at 5%;
M. Atk. 10%;
P. Def. 10%;
M. Def. 10%;
Atk. Spd. 10%;
Casting Speed by 10%;
Resistance to negative effects by 10%;
Reduces Speed by 20%;
Consumes 5 units. Spirit Ore . Action time: 5 min.
At level 78 : Increases for party members:
Max. MP at 20%;
HP Regeneration Speed by 20%;
Critical Damage by 20%;
Chance M. Crit. Atk. for 2;
P. Atk. 10%;
M. Atk. 20%;
P. Def. 20%;
M. Def. 20%;
Atk. Spd. 20%;
Casting Speed by 20%;
Resistance to negative effects by 10%;
Reduces Speed by 20%;
Consumes 10 units. Spirit Ore . Action time: 5 min.
Prophecy of Earth
Skill changed : divided into two levels:
At level 70 : Increases for party members:
Max. HP at 10%;
Critical Damage by 10%;
Chance M. Crit. Atk. by 1;
P. Atk. at 5%;
M. Atk. 10%;
P. Def. 10%;
M. Def. 10%;
Atk. Spd. 10%;
Casting Speed by 10%;
Accuracy by 2;
Resistance to negative effects by 10%;
Reduces Speed by 20%;
Consumes 5 units. Spirit Ore . Action time: 5 min.
At level 78 : Increases for party members:
Max. HP at 20%;
Critical Damage by 20%;
Chance M. Crit. Atk. for 2;
P. Atk. 10%;
M. Atk. 20%;
P. Def. 20%;
M. Def. 20%;
Atk. Spd. 20%;
Casting Speed by 20%;
Accuracy by 4;
Resistance to negative effects by 10%;
Reduces Speed by 20%;
Consumes 10 units. Spirit Ore . Action time: 5 min.
Divine Punishment
New Active PvE skill that deals damage:
Has 15 levels, learned from level 40 to 74. character;
Power: 51 - 109 depending on skill level;
PvE skill for damage to a single target, having 0 PvP damage;
Element: Holiness;
Radius: 750;
Base cooldown: 2 seconds;
It is analogous to the skill in Inquisitor, but does not require transformation and does not cause damage to players.
Divine Flash
New Active AoE PvE skill that deals damage:
Has 15 levels, learned from level 40 to 74. character;
Power: 29 - 61 depending on skill level;
PvE skill for area damage that has 0 PvP damage;
Element: Holiness;
Radius: 500;
Base cooldown: 4 seconds;
It is analogous to the skill in Inquisitor, but does not require transformation and does not cause damage to players.
Surrender to the Divine (Inquisitor)
Added a link to ATT holy +20 units, which increases the chance of success.
Now the skill does not increase protection from ATT of the opposite element.
Piercing Attack
Target P. Def. reduction: 23% (similar to Hex skill)
Action time on target: 30 seconds (similar to the Hex skill)
Fatal Strike
The skill is available for learning from level 40.
Soul Cry
The skill is available for learning from level 40. MP consumption to maintain the skill has been reduced to 1 at all skill levels.
Turn Undead
The skill is now available for learning.
Inquisitor
Transformation has been added:
In transformation, in addition to attacking skills, there is the Invocation ability
Level to learns: 56, 60, 64, 68, 72;
For 30 sec. reduces defense power by 90%, restores MP every second (depending on character level). If damage is caused to the character, the effect of the skill ends.
Massive buffs have also been added to the transformation.
Counter Critical
Starting from the 1st level of the skill, it will have an active trigger:
Counter Critical provides static protection that reduces the severity of critical damage taken. Also, when a character who is under the buff effect receives damage, there is a chance that an active buff trigger will be applied to him, which will increase his characteristics, namely:
At level 60:
Passive effect: -10% crit damage. attacks on you;
Trigger effect: +15% crit power of melee physical damage (does not work with skills except Blow skills) for 8 seconds.
At level 72:
Passive effect: -15% crit damage. attacks on you;
Trigger effect: +25% crit power of melee physical damage (does not work with skills except Blow skills) for 8 seconds.
At level 79:
Passive effect: -30% crit damage. attacks on you;
Trigger effect: +50% crit power of melee physical damage (does not work with skills except Blow skills) for 8 seconds.
At level 83:
Passive effect: -30% crit damage. attacks on you;
Trigger effect: +100% crit power for melee physical damage (does not work with skills except Blow skills) for 8 seconds. Requires Forgotten Scroll - Counter Critical . Works in conjunction with Chant of Protection (or Chant of Protection Spirit) .
Prophecy of Earth ( New skill)
A new skill from the Prophecy\Victory group, which will have the following characteristics:
Max. HP +20%, chance M. Crete. Atk. +2, Critical Power +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Cast. Speed +20%, resistance to negative effects +10%, Accuracy -4. Speed -20%.
Is a target analogue of the skill Chant of Victory
Note! The basic skill Hierophant Prophecy of Fire will remain unchanged, but is now learned at half the cost (SP).
Higher Mana Gain
Now available for learning starting at level 40:
15 (out of 27) skill levels are available for learning;
Increases the amount of MP restored under the influence of the Recharge skill . "> ">
Boost Mana
When enchanting, it now increases Max. MP from 200 to 500, +10 per round.
Fast Mana Recovery
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units. per tick, +0.15 per round.
Party Recall
Available for learning at level 48;
SH and PP have only the First level of skill.
Resurrection
Now has a fixed MP consumption, regardless of the skill level - 59 MP at all levels;
Added skill levels 3-9 for learning. At level 9, restores ~70% of lost experience.
Added a new skill enchanting branch: Range / Distance:
The base casting distance of the spell now increases when Enchanting the skill by 10 for each "+1".
Base distance: 400;
Maximum distance when enchanted: 700.
The casting distance of the skill has been increased proportionately.
Turn to Stone
Now available for learning from level 48.
Divine Lore
Now available for learning from level 52:
At level 52: Reduces MP cost for magical skills by 3%;
At level 70: Reduces MP cost for magic skills by 5%;
At level 78: Reduces MP cost for magic skills by 7%.
Elemental Protection
A new branch of skill sharpening for Power has been added (+2 to attribute defense for each level);
Holy Weapon
Now you can Enchant, similar to Dark Weapon Slb/Judicator: increases the attack of ATT of Holy from 20 to 50: up to +30 ATT for +1, then 0/1 per round.
Combo buffs
All combo buffs are learned from level 68 for 2,500,000 adena . Duration - 40 minutes.
Improve Combat
Combination of effects to increase P. Atk. and increase P. Def. gives a significant advantage in battle. Increases P. Atk. and P. Def. by 15%.
Now has a mass counterpart that affects the group (Mass Combo Buff).
Improve Condition
Combination of magnification effects Max. HP and Increase Max. MP gives a significant advantage in battle. Increases Max. HP and Max. MP by 35%.
Now has a mass counterpart that affects the group (Mass Combo Buff).
Improve Critical Attack
Combination of effects to increase Critical Chance and increasing the power of Crit. Atk. gives a significant advantage in battle. Increases Critical Chance by 30%, and the power of Crit. Atk. - by 35%.
Now has a mass counterpart that affects the group (Mass Combo Buff).
Improve Rampage
A combination of damage absorption and increased Atk. Spd. Increases Spd. Atk by 33% and absorbs 9% of HP from damage dealt to the enemy. ">
Now has a mass counterpart that affects the group (Mass Combo Buff).
Improve Benefit
A new combo buff that combines the Regeneration and Kiss of Eva skills.
Now has a mass counterpart that affects the group (Mass Combo Buff).
Mass Buff
Mass buffs have been added that are applied immediately to the group;
Skills appear at the MAXIMUM level of the original skill;
MP consumption for using skills x4;
Now Combo Buffs also have a mass counterpart.
List of skills:
Mass Wind Walk - 30 lvl;
Mass Might - 40 lvl;
Mass Shield - 44 lvl;
Mass Mental Shield - 56 lvl;
Mass Magic Barrier - 52 lvl;
Mass Berserker Spirit - 52 lvl;
Mass Focus - 52 lvl;
Mass Death Whisper - 56 lvl;
Mass Haste - 52 lvl;
Mass Acumen - 48 lvl;
Mass Bless the Body - 72 lvl;
Mass Bless the Soul - 70 lvl;
Mass Concentration - 68 lvl;
Mass Guidance - 56 lvl;
Mass Greater Might - 74 lvl;
Mass Greater Shield - 74 lvl.
Skills Greater Might Increases P. Atk. by 4%. и Greater ShieldIncreases P. Def. by 5%. standardized and applied accordingly:
Targeted buffs cover mass buffs, mass ones do not cover point ones. Mass Shield > Mass Might;
Great Shield = Great Might > Mass Great Shield > Mass Great Might.