Goals and tasks of this stage

Now you are ready
You've levelled up, got your 3rd profession and Nobless, learned subskills and collected equipment. You've come a long way. Your character, the same as you, becomes stronger. Now it's time to realize your powers.
Battle of Hellbound
You used to receive valuable rewards while playing in a strong group or a clan. On MasterWork, you must defend your right to be called strong. Take control of Hellbound, and don't let your enemies get valuable rewards.
Finding Paths
If the enemy is ahead of you — it's not the end. Use time and opportunities wisely. MasterWork has improved drops in many familiar locations, so you can always find an alternative way to boost.
Earth Power
Find your enemy's weak points and use the appropriate Attribute. The Attribute system will increase your character's damage and increase Elemental Defense. B-Grade Weapon and A-Grade Armor inlays are available.
Enchant now
Have you collected the Giant Codexes? It's time to enchant your skills! We updated the branches and made all skills and enchantments practical and effective. Please note that enchanting is free to a certain level.
Merry X-Mas
New Year's Holidays on MasterWork from December 23 to January 5. The game will host a Christmas event, and Epic Bosses and the Olympiad will be turned off for the entire period. Time to relax in the game!

Forge of Gods

Fifth major update

Imperial
Tomb
9.12.24
Forge
of Gods
16.12.24
Chromatic
Highlands
23.12.24
Silent Valley
Isle of Prayer &
Chromatic Highlands
Forge of Gods
Fairy Settlement
Hellbound

Silent Valley

74-77 LVL
Updates:
  • Monsters changed
  • Monster spawns reworked
  • Location populated by strong single monsters
Suitable for:
  • Solo players
  • Small groups
Monsters:
  • Increased HP
  • High P. Atk. and M. Def.
  • Bow resistance
  • Vulnerability to melee weapons
  • Ignore servants and pets
Valuable loot:
  • A Grade drop
  • Life Stones

Isle of Prayer &
Chromatic Highlands

74-83 LVL
Updates:
  • Reworked monster spawns
  • Increased number of monsters
Suitable for:
  • Solo players
  • Small groups
  • Full groups
Monsters:
  • Attribute attack
  • Vulnerability to melee weapons
Unique mechanics:
  • IoP. Witch Warders attack players if there are more than 5 characters in the group
  • CH. Fafurion Kindred summons monsters while alive
Valuable loot:
  • Attribute Stones
  • A Grade Drop
  • S Grade Armor Recipe Quest

Forge of Gods

78-83 LVL
Updates:
  • Improved monster drops
  • Reworked monster spawns
  • Increased number of monsters
  • Phased development of the location
  • Reworked Boss Ember
Suitable for:
  • Small groups
  • Full groups
Monsters:
  • Increased HP
  • High P. and M. Atk.
  • Low M. Def.
Valuable loot:
  • Attribute Stones
  • S Grade Drop
  • S Grade Weapon Recipes Quest

Fairy Settlement

78-85 LVL
Updates:
  • Unique MasterWork location
Suitable for:
  • Small groups
  • Full groups
Monsters:
  • Strong Attribute attack
  • Resistance to negative effects
Unique mechanics:
  • Локация поделена на три зоны с различными монстрами
Valuable loot:
  • Attribute Stones
  • S Grade Drop

Hellbound

78-85 LVL
Updates:
  • Reworked monster spawns
  • Increased number of monsters
  • Improved reputation quest rewards
  • Transferable books
Suitable for:
  • Small parties
  • Full parties
  • For Fighter and Mage groups
Monsters:
  • Attribute attack
  • Increased HP
  • High P. and M. Atk.
  • High P. and Def.
Unique mechanics:
  • The location is divided into zones with various monsters
Valuable loot:
  • Attribute Stones
  • A, S Grade Drop
  • S Grade Weapon, Armor and Essence Quest
Silent Valley
Isle of Prayer &
Chromatic Highlands
Forge of Gods
Fairy Settlement
Hellbound

Features of the new season

Comfortable
game tempo

On MasterWork, rates are dynamic and based on the season stage. After each update, levelling up at the initial levels becomes easier. That allows you to start at any time and play at any pace - you will quickly reach the current level and join the big game.

Perform
activities

The mission system will help you develop throughout the season and always show you the proper path. Complete game activities and get extra experience, game currency and other valuable rewards. There is always something to do at MasterWork.

Hard
locations and RB

Updated locations on MasterWork are intended for full groups, and an expanded list of RB will allow all groups to test their power. Fight monsters and other groups to get a lot of experience, resources and equipment.

Improving
the game

The developers introduce new features that make the game more comfortable and enjoyable. The client improvements and high FPS are worth noting. The server can handle many players in a small location. The innovations of the season are Beauty Shop and Assistance Manager.

Fire, Water
and Eternity

Two game worlds are available At the start of the season, with their histories written. In the middle of the season, players will encounter a merge of game worlds for a battle between players from different servers. The next stage is merging with the Eternal server and confronting players from previous seasons.

Open: 0 / 5

On MasterWork, each
class "played" in a new way

No doubt, a masterful rework of skills

Warriors

Despite the huge differences between the classes, some changes unite them. Each class from the Warrior archetype is relevant and universal while keeping its authenticity — the Tyrant did not turn into a Gladiator, and the Blacksmith into a Warlord.

It became easier for Warriors to survive mass battles, catch the opponent, and find a place in the group. On MasterWork, these classes are strong in all game aspects, not just in certain situations, when, for example, you want to kill a boss or craft an item.

Classes:
  • Gladiator
  • Warlord
  • Destroyer
  • Tyrant
  • Blacksmith

Knights

Before MasterWork, tanks were only good at the Grand Olympiad or in the later stages after learning the "icon" class skill. However, we have changed this sad situation.

A tank on MasterWork is an active and useful group member at any stage of the season. The "icon" skills are divided into levels and studied starting from level 60 but are unavailable at the Olympiad. The original skill, learned at level 83, remains. Due to the enemy's control skills, the tank can protect group and give it an advantage. Tanks are also suitable for farming - the Vanguard transformation skills now have a light/dark attribute.

Classes:
  • Paladin
  • Dark Avenger
  • Eva's Knight
  • Shillien's Knight

Archers

Archers on MasterWork are not as demanding as in the classic version of the game. Monotonous levelling has become more dynamic due to the skills rework AoE became more effective, and many useful skills are divided into levels and learned earlier. The casting speed and cooldown were adjusted, and most combat skills received an attribute enchanting branch and now have increased PvE damage.

Archers fit well into groups with different compositions due to useful counter-skills. The overall survivability of the class became better due to evasion, including from skills. Reworked skills and new bonuses from sets make the archer archetype more tenacious and variable in PvP battles.

Classes:
  • Hawkeye
  • Silver ranger
  • Phantom ranger

Assasins

Assassins on MasterWork reworked. The class is useful in group play and does not lose its power in the late-game stages.

Assassins on MasterWork received two mass skills that fundamentally changed the possibilities of levelling classes of this archetype. AoE farming for a dagger is not fiction but reality.

New skills are also useful in mass PvP battles - they deal a lot of damage and are enhanced by effects that increase critical damage and recovery speed. They are highly effective in the early game stages due to the lack of high-level skills studied from level 56. Improved Ultimate Evasion (UE) and several new skills increased survivability in mass battles, where previously assassins, as combat units, were useless.

Classes:
  • Treasure hunter
  • Plains walker
  • Abyss walker
  • Bounty Hunter

Wizzards

Wizards are initially one of the strongest archetypes. Mages have elemental abilities that fit the element of the class. The attribute system allows mages to increase elemental damage up to 40% in the late game.

Mages received general improvements, such as plenty of small changes in the skill enchant trees, but primarily due to changes to the support classes that will be in the party with the mage.

A new class Geomancer, the Earth mage. The gameplay for the dwarven mage is similar to Archmage or Mystic Muse. It has good defence and can restore health. Also, it has several unique abilities that weaken the enemy over time. As part of the 5th season, the most unpopular class of the archetype - the Spellhowler - was also boosted.

Classes:
  • Sorcerer
  • Necromancer
  • Spellsinger
  • Spellhowler
  • Terramancer

Summoners

Summoners have an unusual gameplay. They are extremely strong in some aspects of the game and incredibly weak in others. They are top-notch fighters in the Olympiad, but in a party game, their impact is barely noticeable.

On MasterWork, each summoner class received transformations with the skills of an archer, assassin, knight or mage and a unique buff. That allows the summoner to become a full-fledged party member without losing uniqueness. At high levels, the transformation does not recall the summoned servant.

Kai the Cat, Merrow the Unicorn and Soulless received the ability to deal damage with auto attacks to several enemies at once.

The combined changes increase the combat potential of summoners and open up new build options.

Classes:
  • Warlock
  • Elemental Summoner
  • Phantom Summoner

Healers

On MasterWork, healers received the ability to comfortably level up alone and deal additional damage in a group. New attack skills allow you to fight monsters effectively but do not deal damage in PvP.

Some skills of the third profession are divided into levels and learned much earlier, increasing the healer's effectiveness in battle. Among all the others, the Bishop occupies a special place, learning unique cleanse and restoration skills already at level 56. Elven Elders are still irreplaceable in a full group. Shillien Elders are useful in all groups due to the changes received over the past seasons but show best in a physical or incomplete group.

Classes:
  • Bishop
  • Elven Elder
  • Shillien Elder

Buffers

Buffers have retained their authenticity but received changes that simplify the game in a group. High-level skills are divided into levels and learned earlier, expanding the group capabilities at lower levels. Prophets can impose strengthening effects on the entire group at once. In addition, buffers can effectively level solo, using a wolf or combat transformations.

Buffers increase the overall viability of the group due to additional healing skills, new combined effects and timely rebuffs during PvP battles. Some weakening skills were updated - Fear, Poison, Mana Storm and others. A live buffer is indispensable for a group, so we recommend checking all the new skills on our Wikipedia.

Classes:
  • Prophet
  • Warcryer
  • Overlord

Bards

Bard is the most interesting class on MasterWork. We made them relevant and strong and solved the eternal problem of finding a bard in a group.

Dances and songs are now combined into rhythms and available to both classes. At the same time, the difference in key skills remains - Rhythm of Medusa/Rhythm of Silence and Dance of the Berserker/Song of Purification. The combined effects allow you to take an additional damage dealer rather than endlessly search for the missing bard.

Bards on MasterWork can play the role of an additional tank or a universal damage dealer. The versatility of the class makes Bards an excellent choice for solo and group playing.

Classes:
  • Swordsinger
  • Bladedancer

Kamael

The Inspector can now become a full-fledged main class and participate in the Olympiad. This is a semi-support class that is fits for any group composition.

Rapier-related skills developed, which allows you to implement the "Soul Breaker-Warrior". The Steal Divinity skill is weaker by default but grows as the character develops. Male and female Soul Breakers have separate classes in the Grand Olympiad.

Berserker skills have a chance to do critical damage, while normal attack and survivability have become better.

The Inspector, Berserker and Soul Breaker have acquired a new metagame through auto-attacks. Now, it makes sense to use not only the same type of skills but also to try new tactics.

Classes:
  • Berserker
  • Soul Breaker
  • Arbalester
  • Inspector
Immortality
Destroyer
Button for Limits and PvP. The character gains immortality and resistance to debuffs. When the effect ends, the HP level decreases.
Armor Destruction
Tyrant
When attacking, impose a weakness to fist-weapon on the target, up to 5 stacks.
Pain for Gain
NEW
Destroyer and Tyrant
Skills for Limits. Reduces your HP and prohibits healing. The skill can be enchanted.
Golem Armor
Warsmith
Transformation into a Battle Golem. Skill improved. Skill level 1 is at character level 79. Cooldown reduced, duration increased. Some skills can be used in transformation.
Forge Guardian
NEW
Warsmith
Passive skill. When using a Blunt Weapon, increase P. Atk. and P. Crit. Rate. When dealing damage, trigger an effect that increases P. Crit. Damage. The skill can be enchanted.
Mechanist Spirit
NEW
Warsmith
Selfbuff. Increases Atk. Spd. When using a Blunt weapon. When dealing damage with Blunt Weapon skills, trigger an effect that increases P. Skill Power. The skill can be enchanted.
Provoke Aura
NEW
All knights
Aura that provokes monsters at medium range. Skill for effectively collecting non-aggressive monsters. Do not work in PvP.
Royal Sacrifice
All knights
Targeted "Party UD" with a quick reload to protect an ally. Increases the P. and M. Def. of ally and transfers incoming damage to self.
Combat Aura
All knights
Aura of a tank to strengthen all party members and the tank. Useful in any group. Increases the incoming healing, speed and physical and magical damage.
Incredible Endurance
All knights
When receiving damage, increases the tank's combat stats for a short time and stacks several times. The increased stats are unique for each tank class.
Shield of Faith
All knights
Increases Physical and Magical Defence of party members and transfers part of the received damage back to the tank. Available at level 58.
Flame Icon and analogues
All knights
Icons are a series of skills that strengthen the tank and all party members and are unique for each tank class. Become available at level 60 and does not require charging.
Swift Rift
NEW
All archers
Skill for breaking the distance. Teleports back while increasing the attack range and imposing a slowdown effect on the character.
Burst Shot
All archers
Skills for levelling on groups of monsters. The skill can deal critical damage. Damage in PvE increased.
Snipe and analogues
All archers
All archers' self-buffs were improved. Each buff now provides more bonuses and has a reduced penalty.
Counter Snipe Shot
Hawkeye
Increases bow shooting range, accuracy and evasion. Reduces skill use time for the character and all party members.
Counter Rapid Shot
Silver Ranger
Increases Atk. Spd. with bow and crossbow. Reduces the recharge time for Physical and Magic skills for the character and party members.
Counter Power Shot
Phantom Ranger
Increases P. Atk. when using a bow. Increases skill damage in PvP and PvE for the character and party members.
Exciting Adventure and Analogues
Treasure hunter, Plains walker, Abyss walker
The skill has 2 levels. Level 1 is available at character level 79. The unique buff works on all party members, which significantly strengthens the party in PvP.
Coin Flip
NEW
Bounty Hunter
Flips a coin and buffs party members to Attack or Defense. Due to the new skill, the character will become a useful party member in all game activities.
Coup De Grace
NEW
Bounty Hunter
Selfbuff: When equipped with a Dagger or Dual Daggers, increases Speed and the P. Critical Damage. Upon dealing damage, it activates a trigger that decreases Skills Hit Time. The skill can be enchanted.
Reverse Mana Flow
All assassins
Restores a significant amount of MP when killing a player in PvP.
Razor Rain
All assassins
Skill for levelling on trains and mass PvP. Deal damage to surrounding enemies and can deal critical damage.
Illusion Immersion
All assassins
Provides full immunity to negative effects and a chance to dodge Physical and Magical skills for a short time. Available for use at reduced HP.
Mage Attention
NEW
Spellhowler
Increases skill casting range and M. Def., decrease spell interrupt rate, but decreases the caster's P. Def. and Speed.
Fire Vortex and analogues
All Mages
Skill with strong negative effects and high single-target magic damage. Helps to win 1v1 fights or weaken a key character of the enemy group.
Fire Vortex Buster and analogues
All Mages
A skill with high single-target damage. Cancels the enemy target. Can be used only in combination with Vortex. One of the strongest skills in terms of M. Atk.
Surrender to Fire and analogues
All Mages
Skill reworked. Enchanting the skill significantly reduces the target's resistance to the attribute. Removes the attribute resistance from the target.
Seed of Fire and analogues
All wizards
Self-buff that increases Attribute Attack. Skills are improved. Enchanting provides additional Attribute damage. Significantly increases damage when used in combination with Attribute Stones and Surrender skills.
Frost Armor and analogues
All wizards
Defensive buffs of wizards provide resistance to an exact element and increase the survivability of party members. Skills are available to characters at level 70.
Transformation into an archetype
All summoners
Transforms into a knight/archer/assassin/wizard and grants specialized skills. When learning a level 2, the servant does not disappear when using transformation.
Spirit of the Cat and analogues
All summoners
The skill has 2 levels. Level 1 is available without a book at character level 79. Transformation skills strengthened during the progress. The duration increased, and the cooldown was reduced.
Summon Feline King and analogues
All summoners
All summons may attack several targets at once
Servitor Share
All summoners
A skill that transfers some of the summoner's stats to the servant. As the skill level increases, the effectiveness rises significantly.
Aqua Swirl and analogues
All summoners
An attacking magic skill that develops further after receiving a second profession.
Mutual Response
All summoners
When auto-attacking or attacking with the Dimensional Spiral, there is a chance to restore the servant's HP and MP.
Divine Punishment
All healers
Holy attributed single target magical nuke. Do not cause damage in PvP. The skill allows to kill monsters without using a transformation.
Prophecy of Water and analogues
Elven Elder and Shillien Elder
The skill has 2 levels. Level 1 is available at character level 70.
Balance Life
Bishop
One of the core skills of the Bishop. It equalizes the HP of all party members, allowing you to effectively heal a large amount of HP in a short period.
Chain Heal
All healers
Restores the target's HP and up to 3 allies around the target who have received the most damage. Available to learn at level 56, the skill's power increases with the skill level.
Time Lapse
Elven Elder
Reduces the duration of all negative effects. The skill can be used on a selected target.
Sublime Self-Sacrifice
Bishop
Restores CP/HP/MP to surrounding allies and grants invulnerability. Available at early levels. The skill becomes stronger as the level increases.
Ritual of Preserve
NEW
Warcryer
The caster spends his HP to create a damage-absorbing barrier around the target party member.
Ritual of Clearance
NEW
Warcryer
Removes one negative effect from the selected party member.
Seal of Limit
Overlord
The skill has 3 levels. Level 1 is available at character level 79. The skill is strengthened as the level increases.
Unity of Pa'agrio
NEW
Overlord
Depending on the number of party members nearby reduces the MP consumption of the caster's Physical and Magical skills.
Curse of Pa'agrio
NEW
Overlord
When used, there is a chance to apply a certain number of Overlord's negative effects on the target and nearby enemies.
Improved Condition and analogues
All Buffers
All combo buffs are available from character level 68. Each class has received an expanded list of combo buffs. Some classes received missing buffs in the combo form.
Rhythm of Clarity
All bards
Combines the effects of songs on MP Recovery, MP Consumption and Skill Cooldown.
Rhythm of Dominance
All bards
Combines the effects of dance on M. Crit. and song on MP Consumption of Physical Skills and Rhythms, Cooldown Time of Physical Skills and Rhythms.
Bard's Decoy
NEW
All Bards
The Bard creates a Lure that provokes nearby monsters.
Rhythm of Medusa
Bladedancer
Available at lower levels. Turns nearby enemies into stone.
Rhythm of Silence
Swordsinger
Available at early levels. Blocks Physical and Magical skills for surrounding enemies.
Assault
All bards
Quickly reduces the distance to the target. Can't be used with a bow or crossbow.
Sub classes without restrictions
All Kamael
Kamael can take any class in the game as a subclass. You can create a dream character, like Kamael Gladiator with duals in heavy, Kamael Hawk with a bow, or Kamael healer in a robe.
Rush Impact
Berserker
A skill for dealing mass damage and control. Has a base 15% chance to deal critical damage with x2 power. The chance depends on the STR.
Enuma Elish
Berserker
The skill is enhanced. Knocks back enemies and interrupts the use of skills and the selected target. Has a 15% chance of dealing critical damage with x2 strength. The chance depends on the STR.
Steal Divinity
Soul Breaker
The skill is weakened in its basis but boosted in the later stages. Steals up to 4 buffs and up to 8 buffs when enchanted.
Magic Impulse and analogues
Inspector
Unique skills that significantly enhance the party members' stats.
Spite and analogues
Inspector
Improved debuff chance. Improved skill enchant branches.
Warriors
Knights
Archers
Assasins
Wizzards
Summoners
Healers
Buffers
Bards
Kamael
1
2
3
4
5
6
7
8
9
10
11

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Find out more about MasterWork

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